Press kit
Find words. Flood the board. Hear it shout "Oh My Word!"
Press contact: Leo Seccia support@ohmyword.games
Everything on this page is free to use in coverage of the game. Want a quote, an interview, or coins to play with? Just ask.
Facts
| Game | Oh My Word! |
| Developer | Leo Seccia, trading as Alright My Lover. A one-person studio in Bristol, UK. |
| Release | Out now on Google Play (4 November 2026). iOS later. |
| Price | Free. No ads. Optional coin packs through Google Play. |
| Genre | Word search puzzle with a saga map |
| Play | Portrait, one thumb, works offline |
| Content | 1,000 levels across 4 worlds, 3 level types, 8 power-ups, a 24-sticker album, and a word list of about 172,000 English words |
| Engine | Godot 4 |
| Google Play audience | 13 and over |
| Links | Google Play · ohmyword.games |
What it is
Oh My Word! is a word search that plays like a saga puzzler. Swipe letters in any of 8 directions and zig-zag round corners to make words. Every real English word counts. Find the level's theme word and a row floods with wild tiles. Spell through a bomb to defuse it. Land a big word and the game shouts it back at you: Nice! Great! Amazing! OH MY WORD!
The map is a 3D clay diorama that runs through four worlds: TIDE (ocean), ORBIT (space), FEAST (food) and WILD (jungle).
Features
- 1,000 levels on a saga map across 4 worlds
- Moves levels, Blitz levels you can't lose, and Rush levels against the clock
- x2 and x3 tiles that boost the whole word
- Theme words that flood the board with wild tiles
- Bombs, ice, crates and treasure chests to clear
- 8 power-ups, from the wooden mallet to the queen ant
- Daily missions, a daily gift and a sticker album to fill
- Optional Google Play Games sign-in to keep progress safe in the cloud
What makes it different
- No ads, ever. No banners, no videos, no "watch this for a life". There's no ad code in the game at all.
- Fair to play. Free to finish, and progress is never sold. Real money only buys coins, and coins are earned by playing too.
- Kind with lives. The first 20 levels never cost a heart, and winning never costs one.
- Fair boards. Every level is checked so its words are really there. A board with no word left is reshuffled for free.
- Offline first. No account needed, no connection needed.
About the studio
Alright My Lover is Leo Seccia, who makes games in Bristol. The name is the Bristol greeting, and the idea is the same: friendly, and no catch. Oh My Word! is the first game: built alone in Godot, with a bot that plays every level to keep the difficulty gentle for a long time, and a business model with no ads in it.
Trailer
Screenshots
Without captions, 1080×1920. Tap one for the full-size PNG.
Store screenshots with captions: 1, 2, 3, 4, 5, 6, 7.
Logo and art
- App icon (512×512 PNG)
- Banners (1024×500 PNG): hero, board, stickers
Please write the name as Oh My Word!, with the exclamation mark.










